In the Vlandstar Epic, it seems that everyone speaks the same language, English. This is not the case. It seems where many people speak many different languages, the language that will be presented as English will be the person who's point of view it is. The language groups of Manosar are Elvin, Goblish, Dwarvic, Lizeese, Nomad, and Isolate. Now for a short analysis of each group: (the Language names are in the English translation)
Elvin Languages-
Vlandstarian- Spoken by Vlandstar, Zipz and the Pox Plains. Sounds like a cross of Spanish and Romanian.
Eastron- Spoken in the Elvin Kingdoms. Sort of Like French+Italian.
Northron- Spoken in Murton. It is weird because it sounds like a mixture of Galician and Finnish.
Dwarvic-
Dwarven- Spoken in the Dark mountains by the Dwarves. Kind of like German.
Frostling- Spoken in Murton and in the Realms of the Frostlings. It is like Icelandic or Faroese
Gnomish (this will be written in Roman Script Gnomish)- Beznezin ez spocken en Vandstare Propear. Et ez zumut yike Eenyish.
Goblish-
The differnet tribes speak different languages. The most important ones are:
High Goblish- Spoken in the highlands of Murton by the Green, Red and Grey Hordes. Is like Czech.
Low Goblish- Spoken in the Plains of Murton by the Blue, Black, Brown, Yellow, and Pony hordes. Is like Slovak.
Kobold- Spoken in the tunnels of the mountains of Murton and Alswan. It is like Polish.
Orca- Spoken by the Sea Goblins. It is like Russian.
Orcaine- Spoken By the Murton Orcs. It is similar to Serbian.
Orcam- Spoken by the Jinkath Orcs. It sounds like Bosnian.
Orcath- Spoken by the Gorbath Orcs. It sounds like Croatian.
Trolite- Spoken in the Trollands of Murton. It is compared to Bulgarian.
Orgrish- Spoken in Northern Alswan. It is like Belarusian
Andinite- SPoken in Southern Alswan. It can be compared to Ukrainian.
Lizeese- Each Species has its own language. The three most important will be mentioned.
Deserteese- Spoken in the Deserts of Alswan. It is like Turkish.
Moutaineese- SPoken in the Mountains of Alswan. It is like Mongolian.
Jungeese- SPoken in the Jungles of Alswan. It is like Turkmen.
Nomad- The languges of the desert. Human tongues. Again most common languages.
Altic- Spoken in the Western Desert. Like Sanskrit.
Mecha- Spoken in the River Valleys and the Coasts. Like Urdu.
Dunpan- Spoken in the Mid-Desert. Like Farsi.
Petka- Spoken in the Eastern Desert. Like Kurdish.
Isolate-
Dragon- A language of Grunts, whistles, roars, squeels, squeeks, growls, and other sounds.
Darkanth- Spoken in lands unknown. Carried to Grendaw by the Darkanth. Like Mohawk.
Tirap- Spoken by the Tirap Traders. Not actually spoken as it is picture appearing above your head.
Methar- Spoken by the Great Mountain People of the Mountains. Like Quechua.
Vibrobug- Spoken by the Vibrobugs. Or it is assumed since the Vibrobugs don't talk.
Much Much More. Next up, writing systems.
Wednesday, December 3, 2008
Sunday, November 23, 2008
Races of Grendaw Part1
Well, due to some unforeseen problems, there has been a production delay. It would have been nice to know this two months ago, but You learn it know.
-Mythos Wyrm
Chief Author, Editor, and Production Manager
The races of Manosar are varied. Here are the most important ones.
Class:Elven
Humans- Primary Race in Grendaw. Secondary race in Alswan. Not important in Murton. Average Magical Ability 5.5/10 on the Klipspringer Scale. Average height 5'4" for males and 5' for females. Look in a mirror you imbecile (unless you are adog elf)
Elves- Primary race in Grendaw. Insignificant everywhere else. Klipspringer- 6.2/10. Average height 6'2" for males and 5'11" for females. Look like a human with long hair, pointy ears, and a british accent.
Ajarhad- Primary race in Murton. Not important in the rest of the world. Klipspringer- 6.9/10. Average height is 7'8" for males and 7'6" for females. Pale skin, dark hair, horned.
Dwarvanic-
Dwarves- Primary Race in Grendaw. Secondary Race in Alswan. Klipspringer- 3.8/10. Average height is 3'3" for males and 3'1" for females. They are short, hairy, and bearded. There noses are big.
Gnomes- Found only in Vlandstar Proper. Klipspringer- 7.8/10. Males average 1'11" and the females average 2'5" in height. They are short, annoying, live underground and deserve to be squashed under your foot without a second thought. Males might be bald. Males might also be bald in pretty much every other race, but elves. Elves are to cool for that.
Frostlings- Live on their boats in the north sea. Klipspringer- 5.3/10. Average 4'5" for males and 4'1" for females. Have blueish skin, icy blue hair and are traders (not traitors).
Goblinoids-
Goblins- Live in Murton. Not important anywhere else. Klipspringer- 3.1/10. Average height is 5'6" for males and 5'2" for females. Greenish skin. Look like you. Often bald. Speak with a funny accent. Smell like Frenchmen (that was not a compliment).
Orcs- Live everywhere. Klipspringer- 3.9/10. Average height is 6'7" for males and 6'9" for females. Have darkish blueish skin and horns. Have long hair. Are extremely warlike.
Kobolds- Live in the Mountains of Alswan and Murton. Not in Grendaw. Klipspringer-6.2/10 Average height is 56" for males and 55" for females. Mostly bald, have big eyes, and tannish skin. Look like Gollum, ish.
Trolls- Live in Murton. Klipspringer- 1.8/10. Height- 15'4" for males and 12'6" for females. Large, strong and come in this weird fuchsia color. Often have short spiky hair. Mohawks are a current fashion. They have pointed noses and big ears.
Ogres- Live in Alswan, and to some extant in Murton. Klipspringer- 2.7/10. Average height is 12'7" for males and 10'9" for females. They are also large, strong and come in this cool neon green color. They have smaller, more humanish ears than trolls. Their hair is sparse in the males and overly common on females. They have ram horns on the side of their head.
Lizardmen(and Dragons)
Dragons- Live in Alswan. Klipspringer-5.3/10. Are huge. Come in many colors.
Lizamarus Kantorios- The Desert Lizard- Live in Aslawn. Klipspringer- 4.9/10. Average height is 5'11" for males and 5'10" for females. They are humanoid but have scales, no hair and a tail. Their heads are reptilian. Surely you know what a lizardman looks like. Theyu are basically human lizards. The Lizamarus Kantorios has golden scales and have the look of a monitor lizard. They are cool and live in the desert.
Lizarmarus Frijäs- The Mountain Lizard- Lives in the Mountains of Alswan. Klipspringer- 5.7/10. Average Height is 5'2" for males and 5'5" for females. They are more graceful than Lizamarus Kantorios. They have a frill and come in greens and greys. They have small horns. They are graceful. They look more like frilled lizards than monitors.
Lizamarus Skalosus- The Jungle Lizard- Lives in the Jungles of Alswan. Klipspringer- 6.2/10. Average height for males is 5'3" and for females is 5'2". They are red in color and are more serpantine than the others.
-Mythos Wyrm
Chief Author, Editor, and Production Manager
The races of Manosar are varied. Here are the most important ones.
Class:Elven
Humans- Primary Race in Grendaw. Secondary race in Alswan. Not important in Murton. Average Magical Ability 5.5/10 on the Klipspringer Scale. Average height 5'4" for males and 5' for females. Look in a mirror you imbecile (unless you are a
Elves- Primary race in Grendaw. Insignificant everywhere else. Klipspringer- 6.2/10. Average height 6'2" for males and 5'11" for females. Look like a human with long hair, pointy ears, and a british accent.
Ajarhad- Primary race in Murton. Not important in the rest of the world. Klipspringer- 6.9/10. Average height is 7'8" for males and 7'6" for females. Pale skin, dark hair, horned.
Dwarvanic-
Dwarves- Primary Race in Grendaw. Secondary Race in Alswan. Klipspringer- 3.8/10. Average height is 3'3" for males and 3'1" for females. They are short, hairy, and bearded. There noses are big.
Gnomes- Found only in Vlandstar Proper. Klipspringer- 7.8/10. Males average 1'11" and the females average 2'5" in height. They are short, annoying, live underground and deserve to be squashed under your foot without a second thought. Males might be bald. Males might also be bald in pretty much every other race, but elves. Elves are to cool for that.
Frostlings- Live on their boats in the north sea. Klipspringer- 5.3/10. Average 4'5" for males and 4'1" for females. Have blueish skin, icy blue hair and are traders (not traitors).
Goblinoids-
Goblins- Live in Murton. Not important anywhere else. Klipspringer- 3.1/10. Average height is 5'6" for males and 5'2" for females. Greenish skin. Look like you. Often bald. Speak with a funny accent. Smell like Frenchmen (that was not a compliment).
Orcs- Live everywhere. Klipspringer- 3.9/10. Average height is 6'7" for males and 6'9" for females. Have darkish blueish skin and horns. Have long hair. Are extremely warlike.
Kobolds- Live in the Mountains of Alswan and Murton. Not in Grendaw. Klipspringer-6.2/10 Average height is 56" for males and 55" for females. Mostly bald, have big eyes, and tannish skin. Look like Gollum, ish.
Trolls- Live in Murton. Klipspringer- 1.8/10. Height- 15'4" for males and 12'6" for females. Large, strong and come in this weird fuchsia color. Often have short spiky hair. Mohawks are a current fashion. They have pointed noses and big ears.
Ogres- Live in Alswan, and to some extant in Murton. Klipspringer- 2.7/10. Average height is 12'7" for males and 10'9" for females. They are also large, strong and come in this cool neon green color. They have smaller, more humanish ears than trolls. Their hair is sparse in the males and overly common on females. They have ram horns on the side of their head.
Lizardmen(and Dragons)
Dragons- Live in Alswan. Klipspringer-5.3/10. Are huge. Come in many colors.
Lizamarus Kantorios- The Desert Lizard- Live in Aslawn. Klipspringer- 4.9/10. Average height is 5'11" for males and 5'10" for females. They are humanoid but have scales, no hair and a tail. Their heads are reptilian. Surely you know what a lizardman looks like. Theyu are basically human lizards. The Lizamarus Kantorios has golden scales and have the look of a monitor lizard. They are cool and live in the desert.
Lizarmarus Frijäs- The Mountain Lizard- Lives in the Mountains of Alswan. Klipspringer- 5.7/10. Average Height is 5'2" for males and 5'5" for females. They are more graceful than Lizamarus Kantorios. They have a frill and come in greens and greys. They have small horns. They are graceful. They look more like frilled lizards than monitors.
Lizamarus Skalosus- The Jungle Lizard- Lives in the Jungles of Alswan. Klipspringer- 6.2/10. Average height for males is 5'3" and for females is 5'2". They are red in color and are more serpantine than the others.
Wednesday, September 10, 2008
Races of Grendaw: Humans
The humans are the most powerful race in Grendaw. They inhabit almost all of it, with the exception of the Great Forest. In the desert live the Nomads and the Fanatics The fanatics are worshippers of one of the Sylvanic gods. They live in large cities and dislike the Vlandstarians. The nomads live throughout the desert and are often contracted by the fanatics to do things like farm, build and be mercenaries. The nomads worship eitherr of the houses of the gods. The Vlandstarians live in the Northern half of Grendaw. They worship the Fridgian gods and often are farmers and other types of craftsman. The people of Zipz are reelatesd to the Vlandstarians but are independent are are usally saliors. The mountain people live in tribes throughout the Dark Mountains. Hunters and smiths by trade they create powerful items carved with runes. Some of their lands are claimed by the Vlandstarians but they are ruled by nobody but themselves. The people who live in the plains between Vlandstar and the Desert are mainily farmers and herders who are related the the people of Vlandstar. On the continent Alswan there are some people known as the Yugaburtheos. They live in fudeul style kingdoms and are often fighting each other. That sums up the humans in the world Manosar.
Monday, August 25, 2008
Concept Art
This is a powder type concept art. To see it put the following code it the white bar above the game screen and press set. the game is here. the art only works when stopped. the code is here. It is posted by ganondorfchampion was posted on August 25, 2008 at 6:17 PM. Click show spoiler at double click until the whole thing is highlighted. copy and paste then go to powder and do the above directions. Comment on how you like it.
Thursday, August 21, 2008
Bestiary Number 1
Note: This is to be used as a reference guide to the exotic creatures of Grendaw and the other continents.
Pox- A bison like, and sized animal that has 4 horns on its head, two on each side. It has 3 toes on each of its feet. It mainly eats grass and other plants though it has been known to attack and eat humans. Its fur is quill like and its skin is laced with dermal bones, making it hard for leather to be made out of it. It pox's meat is highly poisonous and can cause you to become light headed and fall faint within minutes and eventually stopping your ability to breathe. It can also bite and inject venom into the bitten. A symptom of being bitten by a pox is red dots appearing on your skin, giving it its name. The pox can be found in much of the grasslands east of the Dark mountains and north of the Sylvanic Desert. Overall the pox is a mostly useless toxic bison.
Cockatrice- A bird the size of a turkey. Despise its name it is harmless and the worst thing about it is either its sharp claws or the slightly intoxicating effect of its meat, when eaten raw. It also has a long, feather less tail. Like a turkey it has a long neck and a featherless head, with the exception of a feather above each eye. Cockatrices are kept as livestock by many of the mountain tribes. They can be found in the wild in the Dark mountains.
Durangabu (dur-ang-GA-boo)- the Durangabu is a species of monkey found in the Fork Woods. They are arboreal and only come down to the ground to move long distances between trees and to find food. They live in troops that consist of a dominant male, a number of females and their children, up to a certain age. The Durangabu is approximately 3.21 feet and the shoulder when on its hind legs. Its tail grows up to 3 feet long and is prehensile. Their arms are proportionate to its side. The males are purple with a blue stripe going down their back, from the top of their head to the end of their tail. The females are green with a hot pink stripe going down their back like the males. The children are grey with a, you guessed it, a red and white target in the center of their back. Their fur turns to the correct color by the time they turn 5 years of age except for the fact that they still have a target on their back. The target fades by the time they turn six. Durangabus have been known to live more than 30 years. They are extremely intelligent (classified as sub-sentient) and often raid lumber camps spread throughout the forest. They use tools to collect food. Adult males are called Jims, adult females are called Yvettes, male juviniles (defined as any Durangabu that has a target on their back) are called Bobs and female children are called Selmas. There once was a war fought over how you say Durangabu, which was why I added a pronunciation to the front. Now I must leave before my opponents kill me for using a pronunciation different from their own.
Until next time. Ted Jalvak, the historian, treasurer, Treasure hunter, and conservationist of the Former Empire of Vlandstar.
Pox- A bison like, and sized animal that has 4 horns on its head, two on each side. It has 3 toes on each of its feet. It mainly eats grass and other plants though it has been known to attack and eat humans. Its fur is quill like and its skin is laced with dermal bones, making it hard for leather to be made out of it. It pox's meat is highly poisonous and can cause you to become light headed and fall faint within minutes and eventually stopping your ability to breathe. It can also bite and inject venom into the bitten. A symptom of being bitten by a pox is red dots appearing on your skin, giving it its name. The pox can be found in much of the grasslands east of the Dark mountains and north of the Sylvanic Desert. Overall the pox is a mostly useless toxic bison.
Cockatrice- A bird the size of a turkey. Despise its name it is harmless and the worst thing about it is either its sharp claws or the slightly intoxicating effect of its meat, when eaten raw. It also has a long, feather less tail. Like a turkey it has a long neck and a featherless head, with the exception of a feather above each eye. Cockatrices are kept as livestock by many of the mountain tribes. They can be found in the wild in the Dark mountains.
Durangabu (dur-ang-GA-boo)- the Durangabu is a species of monkey found in the Fork Woods. They are arboreal and only come down to the ground to move long distances between trees and to find food. They live in troops that consist of a dominant male, a number of females and their children, up to a certain age. The Durangabu is approximately 3.21 feet and the shoulder when on its hind legs. Its tail grows up to 3 feet long and is prehensile. Their arms are proportionate to its side. The males are purple with a blue stripe going down their back, from the top of their head to the end of their tail. The females are green with a hot pink stripe going down their back like the males. The children are grey with a, you guessed it, a red and white target in the center of their back. Their fur turns to the correct color by the time they turn 5 years of age except for the fact that they still have a target on their back. The target fades by the time they turn six. Durangabus have been known to live more than 30 years. They are extremely intelligent (classified as sub-sentient) and often raid lumber camps spread throughout the forest. They use tools to collect food. Adult males are called Jims, adult females are called Yvettes, male juviniles (defined as any Durangabu that has a target on their back) are called Bobs and female children are called Selmas. There once was a war fought over how you say Durangabu, which was why I added a pronunciation to the front. Now I must leave before my opponents kill me for using a pronunciation different from their own.
Until next time. Ted Jalvak, the historian, treasurer, Treasure hunter, and conservationist of the Former Empire of Vlandstar.
Monday, August 11, 2008
Chapter 7: G'bork
I stepped of the Magus and onto the ground. I was outside the main gate into G'Bork. The gate was the only way through the massive wall into the city. Now all I had to do was get through those gates and find the captain. Then maybe I would be able to go home.
I walked up to the gate with a sign over it that said 13-18 year olds. On each side of it was a short man carrying an axe with a gun strapped to there back. I walked up to them and asked them to open the gate. "What will you give us?" the one on the right asked.
"The joy of helping an adventurer," I replied.
"Nope. Not good enough. Try again," the one on the left replied.
" A stale crust of rye bread," I replied.
"Getting better, but no," the right one said.
"How about I beat you guys up, take the key, and open the gate myself," I said angrily.
"Oo. a challenge. In say we should accept. What about you Fred." said the one on the left.
"I say yes Jim. Lets do it!" Fred replied. Suddenly two dwarves (for that was what I learned they were) charged toward me axes in hand. I grabbed my sword and prepared to fight them. Then when they were only a few feet away from me I realized I had really pulled out my staff. Not having time to do any thing better, I hit one of them with my staff. He flew more than twenty feet and had sparks flying out of him. The other dwarf looked at me and ran away, unlocking the gate while he was at it. I walked through the gate and entered G'bork.
There were buildings all around. Between the buildings were narrow alleys and streets. People were everywhere, doing many things like shopping, and talking and stealing, and fighting. It was much different from the quiet fishing village I am from, or the small towns I passed through to get here. No this was a full blown port city, complete with drunk sailors, thieves and vendors all around. I followed the signs that said market place -> and soon enough I was at the market place. It was a square surrounded by buildings with a single entrance on each side. Throughout the square there were stalls, carts, vendor, guards and people buying stuff. I went up to an entrance and tried to walk through. The guard standing next to the entrance suddenly took his spear and blocked the entrance. "Marketplace Pass, Please," he said.
"Huh? What is a marketplace pass?" I asked.
"The only way we can let you enter the market place." the guard said in a monotonous voice.
"Well how do I get one?" I replied.
"Go to the Machnu Headquarters and apply for one. Then six to eight weeks later you will receive notice about whether or not you were accepted. If you were accepted then you can go back to the HQ and pick up your pass," he said without expression.
"What! I don't have that sort of time. Just LET ME IN!!!!" I yelled.
He only replied, "I may not do that."
Then I had an idea. So I asked him, "Do the other gates ask for a Marketplace pass?"
He replied," I do not know. They are not controlled by the Machnu." with that I left to find my way to another gate. Soon I found another gate. There was no guard at it so I just walked right through it and into the market place.
I was hungry from my adventures so I walked up to a fruit vendor. He only had one apple left so I took the apple, seeing that nobody would buy only one apple and therefor I would be doing him a service, and walked away. All he did to thank me was call for the guards. Suddenly I had four guards chasing after me. I ran for the nearest exit and saw that some guards were putting up a barricade. So I did the only idea that popped into my head. I ran toward it, jumped right as I was about to hit it, put my hands behind me and pushed off the barricade, sending me flying. The guards were stunned at watching me do that , giving me a head start. But soon they started chasing me again. Suddenly an arm grabbed me and pulled me into an alley. All the guards passed me and then I turned around to face my savior. It was a girl. She looked no older than fourteen and seemed as if she had many hardships throughout her life. "Why did you save me?" I asked.
"Because you were in trouble," she replied as if she thought that would be everybody's answer.
"Well then, can you tell me where I can find Captain Minni Foreange?"
"In a way. Follow me" she replied. So I followed her to the harbor, where she led me to two old men loading up a small boat. Then she told the men that I was looking for the captain. One of them said in response to the girl, "Well then your in luck Mr Kid, 'cause we are gonna follow the ships of the Marena's in hope of finding her. Now help me load up this boat." As he was talking I saw the ships he said we were going to follow. The were big.
There were buildings all around. Between the buildings were narrow alleys and streets. People were everywhere, doing many things like shopping, and talking and stealing, and fighting. It was much different from the quiet fishing village I am from, or the small towns I passed through to get here. No this was a full blown port city, complete with drunk sailors, thieves and vendors all around. I followed the signs that said market place -> and soon enough I was at the market place. It was a square surrounded by buildings with a single entrance on each side. Throughout the square there were stalls, carts, vendor, guards and people buying stuff. I went up to an entrance and tried to walk through. The guard standing next to the entrance suddenly took his spear and blocked the entrance. "Marketplace Pass, Please," he said.
"Huh? What is a marketplace pass?" I asked.
"The only way we can let you enter the market place." the guard said in a monotonous voice.
"Well how do I get one?" I replied.
"Go to the Machnu Headquarters and apply for one. Then six to eight weeks later you will receive notice about whether or not you were accepted. If you were accepted then you can go back to the HQ and pick up your pass," he said without expression.
"What! I don't have that sort of time. Just LET ME IN!!!!" I yelled.
He only replied, "I may not do that."
Then I had an idea. So I asked him, "Do the other gates ask for a Marketplace pass?"
He replied," I do not know. They are not controlled by the Machnu." with that I left to find my way to another gate. Soon I found another gate. There was no guard at it so I just walked right through it and into the market place.
I was hungry from my adventures so I walked up to a fruit vendor. He only had one apple left so I took the apple, seeing that nobody would buy only one apple and therefor I would be doing him a service, and walked away. All he did to thank me was call for the guards. Suddenly I had four guards chasing after me. I ran for the nearest exit and saw that some guards were putting up a barricade. So I did the only idea that popped into my head. I ran toward it, jumped right as I was about to hit it, put my hands behind me and pushed off the barricade, sending me flying. The guards were stunned at watching me do that , giving me a head start. But soon they started chasing me again. Suddenly an arm grabbed me and pulled me into an alley. All the guards passed me and then I turned around to face my savior. It was a girl. She looked no older than fourteen and seemed as if she had many hardships throughout her life. "Why did you save me?" I asked.
"Because you were in trouble," she replied as if she thought that would be everybody's answer.
"Well then, can you tell me where I can find Captain Minni Foreange?"
"In a way. Follow me" she replied. So I followed her to the harbor, where she led me to two old men loading up a small boat. Then she told the men that I was looking for the captain. One of them said in response to the girl, "Well then your in luck Mr Kid, 'cause we are gonna follow the ships of the Marena's in hope of finding her. Now help me load up this boat." As he was talking I saw the ships he said we were going to follow. The were big.
Monday, August 4, 2008
Chapter 6: "Captain's" log (Emirella)
I got bored and made a mental "captain's" log.
April 24, Year of blood: After resting for five hours we set for to western sea heading at a speed of 16.8 zots (14/lph) southwest for a little over an hour and than we reached the sea of Walla-Weepu. We stopped for a snack of catoblepas and headed over the sea at a full 17 zots. After two hours we spotted a island and landed. After lighting the fire and eating, a knight named Sigurd told of his epic battle with the voyager of seven planes, his healing by a damsel named Valerina, and Valerina's disappearance.Midway through I got bored and fell asleep.
April 25, Year of blood: I dreamed of a knight in black armor. On his chest was a blinking red eye. His garments were made of midnight. He was floating in the air over a black vortex. A phantom handed him something. Then the dream ended.
After I awake everyone reprimanded me for oversleeping.There was also no breakfast remaining.We than set off at an exhausting pace of 18 zots (15/lph). After three exhausting hours we saw the Kracken. The sea demon had quarter league long tentacles and spit acid. We could not pass it and it could move impossibly fast. It was coming in for a feast. It spew acid and some of it hit me. Oh how it burned. Geraldeier than attacked the beast. It shrieked, shot acid at Geraldeier and wrapped a tentacle around Woort. Geraldeier attacked the tentacle and it let go. More joined the fight and we managed the get it to retreat. We were than forced to land on the next island we saw due to are wounds.It was about a league from the Kracken. . Sigurd was about to continue his tale when Anora interrupted and made up a horrible tale about her nonexistent fight with with the voyager and her getting healed by a nonexistent knight who than disappeared. Sigurd turn red, or at least his eyes did because its hard to tell if red dragons turn red. We than slept
May 1, Year of blood: We had to stay for several days waiting tell we were in flying condition. The flight to the island did not leave us well. All the while we had to listen to boring stories.
After awhile we took flight.Geraldeier made us go at a impossible speed of 21 zots to make up for lost time.After flying for an eternity we stopped to rest then went back to flying. After a second eternity we stopped on a island and stayed there.
May 2, Year of blood, I dreamed of the black knight again.This time he was engaged in battle with a man in gold armor with a sword covered in runes. The black knight yelled "How can you care for savage beasts, Freek-o-Da-lama?" then he let out a laugh the sounded like a cross between a hyena, a cicada, and a banshee."There only purpose is there blood,"he continued. Then Freeko spoke "Voyager, prepare to bleed and die, for this will end in your blood." The voyager of seven planes spoke again "Than prepare to be slaughtered like I slay them!"With one of his blades he held back Da -llamas sword and impaled him with the other. I woke up and screamed. So did everyone else. When they realized there was no danger they began to question the kings decision to let his youngest daughter go to Grendaw.
The rest of the log is to boring or embarrassing to reveal the public. We arrived on May 15.
April 24, Year of blood: After resting for five hours we set for to western sea heading at a speed of 16.8 zots (14/lph) southwest for a little over an hour and than we reached the sea of Walla-Weepu. We stopped for a snack of catoblepas and headed over the sea at a full 17 zots. After two hours we spotted a island and landed. After lighting the fire and eating, a knight named Sigurd told of his epic battle with the voyager of seven planes, his healing by a damsel named Valerina, and Valerina's disappearance.Midway through I got bored and fell asleep.
April 25, Year of blood: I dreamed of a knight in black armor. On his chest was a blinking red eye. His garments were made of midnight. He was floating in the air over a black vortex. A phantom handed him something. Then the dream ended.
After I awake everyone reprimanded me for oversleeping.There was also no breakfast remaining.We than set off at an exhausting pace of 18 zots (15/lph). After three exhausting hours we saw the Kracken. The sea demon had quarter league long tentacles and spit acid. We could not pass it and it could move impossibly fast. It was coming in for a feast. It spew acid and some of it hit me. Oh how it burned. Geraldeier than attacked the beast. It shrieked, shot acid at Geraldeier and wrapped a tentacle around Woort. Geraldeier attacked the tentacle and it let go. More joined the fight and we managed the get it to retreat. We were than forced to land on the next island we saw due to are wounds.It was about a league from the Kracken. . Sigurd was about to continue his tale when Anora interrupted and made up a horrible tale about her nonexistent fight with with the voyager and her getting healed by a nonexistent knight who than disappeared. Sigurd turn red, or at least his eyes did because its hard to tell if red dragons turn red. We than slept
May 1, Year of blood: We had to stay for several days waiting tell we were in flying condition. The flight to the island did not leave us well. All the while we had to listen to boring stories.
After awhile we took flight.Geraldeier made us go at a impossible speed of 21 zots to make up for lost time.After flying for an eternity we stopped to rest then went back to flying. After a second eternity we stopped on a island and stayed there.
May 2, Year of blood, I dreamed of the black knight again.This time he was engaged in battle with a man in gold armor with a sword covered in runes. The black knight yelled "How can you care for savage beasts, Freek-o-Da-lama?" then he let out a laugh the sounded like a cross between a hyena, a cicada, and a banshee."There only purpose is there blood,"he continued. Then Freeko spoke "Voyager, prepare to bleed and die, for this will end in your blood." The voyager of seven planes spoke again "Than prepare to be slaughtered like I slay them!"With one of his blades he held back Da -llamas sword and impaled him with the other. I woke up and screamed. So did everyone else. When they realized there was no danger they began to question the kings decision to let his youngest daughter go to Grendaw.
The rest of the log is to boring or embarrassing to reveal the public. We arrived on May 15.
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